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Gestaltor 2021.2.0

New:

  • Deletion of environment maps
  • Import Wavefront OBJ files
  • Export to USDZ
  • Selection of running animations

Improved:

  • Create renders with specified dimensions and file options
  • Changed default environment map orientation to +Z

Fixes:

  • IBL filtering
  • Crashes while changing the currently selected camera
  • Undo after image conversion

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Gestaltor 2020.4.4

New:

  • Inspect, apply and retarget imported animations
  • New simplified sample model
  • Selection outline 
  • Added support for KHR_material_variants extension

Improved:

  • General improvements to the UI
  • Complete support of ratified KHR_texture_basisu extension
  • Adapted to latest KTX2 specification fixes
  • Undo/redo responds faster for certain elements
  • Occlusion map is integrated in calculations involving not only diffuse illumination 
  • Possibility to create screenshot renderings of debug channels and wireframe render mode

Fixes:

  • Fixed KHR_draco_mesh_compression related bugs
  • Resolving of accessors that are used multiple times
  • Improved renderer stability
  • Visual feedback of certain tasks that have failed
  • KHR_materials_clearcoat rendering is now compliant with updated glTF specification
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Gestaltor 2020.4.0

New

  • Ability to resize images directly in Gestaltor
  • Ability to change file encoding for images
  • Ability to change compression of ktx2 and jpeg files
  • Image changes reflected in preview and viewport
  • Change storage type of images
  • Compress/ uncompress meshes using KHR_draco_mesh_compression
  • Visual effects of compression are directly visible in the viewport 
  • Store renderings to filesystem
  • Information window showing statistics about the glTF
  • Option to create glTF camera from current view
  • Conversion between different accessor component types
  • Support for KHR_mesh_quantization
  • Rendering of environment maps as background

Improved

  • Better input for tablets (e.g. Wacom One)
  • Timestamp stored in glTF
  • Renaming of image files in Gestaltor is reflected in file system 
  • ktx2 files are now visible as preview
  • Better ktx2 loading and saving
  • Ability to load compressed ktx2 files
  • Better undo/redo behavior
  • Render mode navigation now matches edit mode navigation

Fixes

  • Lighting, statistics, preferences panel now scrollable
  • Improved camera focus behavior
  • Base color texture now no longer rendered if pbr metallic roughness is disabled
  • Missing texture state now cleared if texture is selected
  • Better behavior for recent files list
  • Fixed crash to desktop bugs
  • Rendered color in color picker now matches picked color
  • Visualization modes grayed out in render mode
  • Preference widget no longer opens on every start of Gestaltor on Mac
  • Improved drag and drop behaviour in Hierarchy
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Gestaltor 2020.3.1 Beta

New

  • Support for the experimental KHR_materials_specular extension
  • Support for the experimental KHR_materials_sheen extension
  • Support for the experimental KHR_materials_transmission extension
  • Support for the experimental KHR_materials_ior extension
  • Automatic handling of conflicting extensions
  • Support for fractional display scaling
  • Intensity setting for environment illumination
  • Orientation setting for environment map
  • Importing of .hdr files as lighting environment
  • Global setting to disable punctual lights
  • Preferences window:
    – General settings
    – Render view color settings (clear, selection, wireframe color)
    – Gizmo scaling
    – Camera navigation settings

Improved

  • Log messages
  • Made Inspector horizontally scrollable to improve usability in combination with high display scaling values
  • Context menus
  • Lighting settings interface
  • Warn user if texture is missing in a texture info object
  • Selection in hierarchy and content
  • Conflicting render states between Hierarchy and debug mode
  • Node modes UI in Hierarchy
  • Copy/paste in Hierarchy
  • Recent files menu
  • Handling of existing resource files during saving

Fixes

  • UX3D extensions stored in glTF/glb
  • Mirrored camera billboard
  • Open Recent creates a new “Untitled” file
  • Unsetting colors not working
  • Visual bug showing primitives wrongly
  • Highlighting in render mode
  • Inconsistent arrow icon sizes
  • Multiple loading of sample asset
  • Opening and storing of minimal glTF
  • Inverted camera controls at extreme points
  • Layout at first start differs from default layout
  • Undocked widgets not showing resize-cursor
  • Degrading of icons while switching between different display scalings
  • Picking not working in some render modes
  • Transfrom matrices not updated correctly after import
  • Crash while copy/pasting in Hierarchy
  • Rounding in double spinboxes
  • Broken combobox on macOS
  • Saving on Linux not appending correct file ending
  • Camera perspective button showing the wrong state after loading
  • Inconsistent undo/redo after reparenting nodes in Hierarchy view