Posted on December 8, 2020December 8, 2020 by UX3D_hohenester Gestaltor 2020.4.5 Fixes: Fixed resolving of image data on undo step
Posted on December 7, 2020December 8, 2020 by UX3D_hohenester Gestaltor 2020.4.4 New: Inspect, apply and retarget imported animationsNew simplified sample modelSelection outline Added support for KHR_material_variants extension Improved: General improvements to the UIComplete support of ratified KHR_texture_basisu extensionAdapted to latest KTX2 specification fixesUndo/redo responds faster for certain elementsOcclusion map is integrated in calculations involving not only diffuse illumination Possibility to create screenshot renderings of debug channels and wireframe render mode Fixes: Fixed KHR_draco_mesh_compression related bugsResolving of accessors that are used multiple timesImproved renderer stabilityVisual feedback of certain tasks that have failedKHR_materials_clearcoat rendering is now compliant with updated glTF specification
Posted on November 24, 2020December 8, 2020 by UX3D_hohenester Gestaltor 2020.4.3 Fixes Fixed undo for image resizing
Posted on November 2, 2020December 8, 2020 by UX3D_hohenester Gestaltor 2020.4.2 Fixes Vulkan libraries now included in installer
Posted on October 30, 2020December 8, 2020 by UX3D_hohenester Gestaltor 2020.4.1 Improved Using the latest libKTX version Fixes Fixed stability when opening specific glTF with skinsMesh visualization modes now persistent between undo steps
Posted on October 22, 2020December 8, 2020 by UX3D_hohenester Gestaltor 2020.4.0 New Ability to resize images directly in GestaltorAbility to change file encoding for imagesAbility to change compression of ktx2 and jpeg filesImage changes reflected in preview and viewportChange storage type of imagesCompress/ uncompress meshes using KHR_draco_mesh_compressionVisual effects of compression are directly visible in the viewport Store renderings to filesystemInformation window showing statistics about the glTFOption to create glTF camera from current viewConversion between different accessor component typesSupport for KHR_mesh_quantizationRendering of environment maps as background Improved Better input for tablets (e.g. Wacom One)Timestamp stored in glTFRenaming of image files in Gestaltor is reflected in file system ktx2 files are now visible as previewBetter ktx2 loading and savingAbility to load compressed ktx2 filesBetter undo/redo behaviorRender mode navigation now matches edit mode navigation Fixes Lighting, statistics, preferences panel now scrollableImproved camera focus behaviorBase color texture now no longer rendered if pbr metallic roughness is disabledMissing texture state now cleared if texture is selectedBetter behavior for recent files listFixed crash to desktop bugsRendered color in color picker now matches picked colorVisualization modes grayed out in render modePreference widget no longer opens on every start of Gestaltor on MacImproved drag and drop behaviour in Hierarchy
Posted on September 1, 2020December 8, 2020 by UX3D_hohenester Gestaltor 2020.3.1 Beta New Support for the experimental KHR_materials_specular extensionSupport for the experimental KHR_materials_sheen extensionSupport for the experimental KHR_materials_transmission extensionSupport for the experimental KHR_materials_ior extensionAutomatic handling of conflicting extensionsSupport for fractional display scalingIntensity setting for environment illuminationOrientation setting for environment mapImporting of .hdr files as lighting environmentGlobal setting to disable punctual lightsPreferences window:– General settings– Render view color settings (clear, selection, wireframe color)– Gizmo scaling– Camera navigation settings Improved Log messagesMade Inspector horizontally scrollable to improve usability in combination with high display scaling valuesContext menusLighting settings interfaceWarn user if texture is missing in a texture info objectSelection in hierarchy and contentConflicting render states between Hierarchy and debug modeNode modes UI in HierarchyCopy/paste in HierarchyRecent files menuHandling of existing resource files during saving Fixes UX3D extensions stored in glTF/glbMirrored camera billboardOpen Recent creates a new “Untitled” fileUnsetting colors not workingVisual bug showing primitives wronglyHighlighting in render modeInconsistent arrow icon sizesMultiple loading of sample assetOpening and storing of minimal glTFInverted camera controls at extreme pointsLayout at first start differs from default layoutUndocked widgets not showing resize-cursorDegrading of icons while switching between different display scalingsPicking not working in some render modesTransfrom matrices not updated correctly after importCrash while copy/pasting in HierarchyRounding in double spinboxesBroken combobox on macOSSaving on Linux not appending correct file endingCamera perspective button showing the wrong state after loadingInconsistent undo/redo after reparenting nodes in Hierarchy view
Posted on August 4, 2020December 8, 2020 by UX3D_hohenester Gestaltor 2020.3.0 Beta New Added new shortcutsMenu bar additionsExperimental support for KTX2 imagesSet and unset properties in the glTFUpdate notificationsAdded menu bar item to open recent filesAdded support for unknown extensions and extras Improved Dialog boxes are more comprehensiveImproved performance on high resolutionsLowered VRAM requirements Fixes Version descriptionCrash when exceeding maximum light countSpellingColor picker color space not matching render viewAnimation slider being stuckGizmo size in orthographic modeSparse Accessor save and loadOpened asset discarded when opening new assetTimeline designContent doesn’t update when importing a fileArtifacts when gltf loaded two timesDropdown menusSetting emissive color with color pickerCrash when importing assets with draco mesh compressionNodes in empty scene not shown in viewportSupport for Debian 10 and Ubuntu 18.04Scenes being incorrectly set as default sceneSpecular Glossiness being saved as null in glTFInformation loss when disabling specular glossinessSmall fixes in viewport UIA bug with animations when switching scenesA crash while duplicating animations
Posted on June 10, 2020December 8, 2020 by UX3D_hohenester Gestaltor 2020.2.1 Alpha New Translation, rotation and scale of nodes can now be edited directly in the viewportIntroduced .gestalt project file where invalid states can be saved and reloaded laterEdit->Clean Up removes all unused objects automaticallyUsers can provide their own KTX2 environments for IBLDraco compressed assets can be edited and saved without losing the compressionSupport for sparse accessorsSupport for KHR_mesh_quantizationUsers can edit texture transform settingsSmooth zooming using Alt+RMBCamera “sprint” when holding ShiftSimplified camera controls for Render ModeSession logs are saved to a file in the temp directoryNow working on MacOS 10.14 “Mojave”Now working on Ubuntu 18.04 “Bionic Beaver”Now working on Debian 10 “Buster” Improved Undo/redo accumulates continuous changesSeparated accessors from primitives in the inspectorLess verbose logging Fixes Various bugs that led to invalid glTFs being saved3D gizmo bug where the icons would change depending on the view distance/angle3D gizmos not being shown if no node with a mesh is in the scene3D gizmos not being shown in orthographic modeAnimation slider not being reset when loading or creating another glTFUser camera being reset when using undo/redoBug where deleted images weren’t restored with undo
Posted on April 28, 2020December 8, 2020 by UX3D_hohenester Gestaltor 2020.2.0 Alpha New Drag and drop files into Gestaltor to openUndo/redo controlsCopy/cut/paste nodes in the HierarchyOption to disable image based lightingLights are visible and selectable in the ViewportObjects referenced in the Inspector can be highlighted in the ContentOrthographic user cameraSupport for loading assets with KHR_draco_mesh_compression, saving is still uncompressedReferences can be added/removed/updated directly in the inspector without using drag and dropDisabled drag and drop in/from the ContentGestaltor automatically loads a sample asset that can also be found in the ‘File’ menuSelected Nodes can be removed from the scene directly in the viewport using DelAll extensions are now explicitly markedFull support for the KHR_materials_clearcoat extension Improved Various UI fixesObjects can now be focussed when the Viewport is in focusglTF conformity of the inspector Fixes Mesh primitive inspector closes if the mesh is deletedAnimation speedOpen file dialog accepting non-glTF filesThe cmd window doesn’t always open when running on WindowsHandling of non power-of-two texturesTyping in number input fieldsSelection in string input fieldsBroken layout when minimizing the windowCrash when replacing the currently active cameraDisabled error sound on WindowsImport glTF feature on MacOSCrash on MacOS when pressing shift keyOpen file dialog accepting folders on MacOSOn MacOS, delete via command+backspace works nowTabbing through input fields in the inspector works in correct order nowCamera without aspect ration will now correctly be rendered with the ratio of the viewportTexture transform is only saved when necessaryLogger output can be copied to the clipboardRendering bug with IBLRendering of lights with infinite rangeFocussing a node no longer marks the glTF as dirtyZooming after using the free flight cameraPerformance of file selection menu on Windows