Posted on

Gestaltor 2021.5.0

New:

  • Generate thickness maps for primitives
  • Option for local space viewport editing
  • Option to edit rotations using Euler angles
  • Change all KHR_texture_transform in a material all at once
  • Added function to automatically delete unused texcoord attributes
  • Automatically remove sparse accessors
  • Automatically remove all empty nodes
  • Automatically remove all names
  • Ported Logger, Global settings, License and several smaller popup widgets to new UI design

Fixes:

  • Primitive deletion handling improved
  • Rendering behavior for screenshots
  • Improved scene extends calculation (this also fixes node focusing behavior)
  • Better log message for images with wrong color format
  • Invalid min/max values in accessors are fixed on save
  • Removed confusing behavior for “Create glTF camera from view” action in render mode
  • Broken HDR images are no longer added to hdr dropdown list
  • Popups are no longer able to hide behind Gestaltor
  • MSAA changes now apply without need for restart
  • Specular highlights no longer change when turning of KHR_materials_specular if no specular extension is present
  • Fixed crash bug after light type change
  • Gestaltor layout is now stored properly upon closing
  • Fixed crash caused by invalid buffers/ bufferviews and accessors
  • Fixed crashes caused by broken glTFs
  • Fixed crash while creating tangents
  • Triangle reduction can now handle vertex colors with vec3 type
  • Fixed IBL filtering issue when creating mipmaps
  • KHR_texture_transform is now applied to KHR_materials_specular color texture
  • Face orientation does no longer change when toggling wireframe mode
  • Removing primitive attributes now also removes the attribute from the morph target
  • Fixed crashes caused by assets with to many joints
  • Pro features in primitive inspector are now properly enabled/disabled when switching community/ pro version
  • Correct blur value is now preserved when switching HDRs
  • Global settings are now correctly handled when new glTF is loaded
  • Fixed shader compilation issue
  • Debug view dropdown is now reset when loading new glTF
  • Turning on Transmission extension in material will deactivate Unlit (if turned on)
  • Unused Material variants are now saved to file
  • Camera clipping planes can no longer be set to invalid configurations
  • You can now delete texcoord attributes if they share the same accessor
  • Background rendering should no longer break
  • Added indicators for broken/ missing/ invalid images
  • ExtensionUsed flag is now set for KHR_texture_transform for specular color texture
  • Animations are now properly reset when clicking stop
  • Camera selection menu no longer to small for contained text