Gestaltor 2020.2.1 Alpha
10.06.2020
New | Menubar additions |
New | Shortcuts |
New | Experimental support for KTX2 images |
New | Set and unset properties in the glTF |
New | Update notifications |
New | Support for KHR_mesh_quantization |
New | Users can edit texture transform settings |
New | Smooth zooming using Alt+RMB |
New | Camera “sprint” when holding Shift |
New | Simplified camera controls for Render Mode |
New | Session logs are saved to a file in the temp directory |
New | Now working on MacOS 10.14 “Mojave” |
New | Now working on Ubuntu 18.04 “Bionic Beaver” |
New | Now working on Debian 10 “Buster” |
Improved | Undo/redo accumulates continuous changes |
Improved | Separated accessors from primitives in the inspector |
Improved | Less verbose logging |
Fixed | Various bugs that led to invalid glTFs being saved |
Fixed | 3D gizmo bug where the icons would change depending on the view distance/angle |
Fixed | 3D gizmos not being shown if no node with a mesh is in the scene |
Fixed | 3D gizmos not being shown in orthographic mode |
Fixed | Animation slider not being reset when loading or creating another glTF |
Fixed | User camera being reset when using undo/redo |
Fixed | Bug where deleted images weren’t restored with undo |
Gestaltor 2020.2.1 Alpha 10.06.2020
10.06.2020
New | Translation, rotation and scale of nodes can now be edited directly in the viewport |
New | Introduced .gestalt project file where invalid states can be saved and reloaded later |
New | Edit->Clean Up removes all unused objects automatically |
New | Users can provide their own KTX2 environments for IBL |
New | Draco compressed assets can be edited and saved without losing the compression |
New | Support for sparse accessors |
New | Support for KHR_mesh_quantization |
New | Users can edit texture transform settings |
New | Smooth zooming using Alt+RMB |
New | Camera “sprint” when holding Shift |
New | Simplified camera controls for Render Mode |
New | Session logs are saved to a file in the temp directory |
New | Now working on MacOS 10.14 “Mojave” |
New | Now working on Ubuntu 18.04 “Bionic Beaver” |
New | Now working on Debian 10 “Buster” |
Improved | Undo/redo accumulates continuous changes |
Improved | Separated accessors from primitives in the inspector |
Improved | Less verbose logging |
Fixed | Various bugs that led to invalid glTFs being saved |
Fixed | 3D gizmo bug where the icons would change depending on the view distance/angle |
Fixed | 3D gizmos not being shown if no node with a mesh is in the scene |
Fixed | 3D gizmos not being shown in orthographic mode |
Fixed | Animation slider not being reset when loading or creating another glTF |
Fixed | User camera being reset when using undo/redo |
Fixed | Bug where deleted images weren’t restored with undo |
Gestaltor 2020.2.0 Alpha 28.04.2020
28.04.2020
New | Drag and drop files into Gestaltor to open |
New | Undo/redo controls |
New | Copy/cut/paste nodes in the Hierarchy |
New | Option to disable image based lighting |
New | Lights are visible and selectable in the Viewport |
New | Objects referenced in the Inspector can be highlighted in the Content |
New | Orthographic user camera |
New | Support for loading assets with KHR_draco_mesh_compression, saving is still uncompressed |
New | References can be added/removed/updated directly in the inspector without using drag and drop |
New | Disabled drag and drop in/from the Content |
New | Gestaltor automatically loads a sample asset that can also be found in the ‘File’ menu |
New | Selected Nodes can be removed from the scene directly in the viewport using Del |
New | All extensions are now explicitly marked |
New | Full support for the KHR_materials_clearcoat extension |
Improved | Various UI fixes |
Improved | Objects can now be focussed when the Viewport is in focus |
Improved | glTF conformity of the inspector |
Fixed | Mesh primitive inspector closes if the mesh is deleted |
Fixed | Animation speed |
Fixed | Open file dialog accepting non-glTF files |
Fixed | The cmd window doesn’t always open when running on Windows |
Fixed | Handling of non power-of-two textures |
Fixed | Typing in number input fields |
Fixed | Selection in string input fields |
Fixed | Broken layout when minimizing the window |
Fixed | Crash when replacing the currently active camera |
Fixed | Disabled error sound on Windows |
Fixed | Import glTF feature on MacOS |
Fixed | Crash on MacOS when pressing shift key |
Fixed | Open file dialog accepting folders on MacOS |
Fixed | On MacOS, delete via command+backspace works now |
Fixed | Tabbing through input fields in the inspector works in correct order now |
Fixed | Camera without aspect ration will now correctly be rendered with the ratio of the viewport |
Fixed | Texture transform is only saved when necessary |
Fixed | Logger output can be copied to the clipboard |
Fixed | Rendering bug with IBL |
Fixed | Rendering of lights with infinite range |
Fixed | Focussing a node no longer marks the glTF as dirty |
Fixed | Zooming after using the free flight camera |
Fixed | Performance of file selection menu on Windows |
Gestaltor 2020.1.1 Alpha 09.03.2020
09.03.2020
New | Proper wireframe mode |
Improved | Hover highlight for nodes in hierarchy |
Improved | Camera controls |
Improved | Inspector UI behavior |
Improved | File extension of opened file now shown in window title |
Improved | Gestaltor version now shown in window title |
Fixed | Mime type set to invalid value (Windows) |
Fixed | Number input field behavior |
Fixed | Icon scaling |