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Gestaltor 2020.3.0 Beta

New

  • Added new shortcuts
  • Menu bar additions
  • Experimental support for KTX2 images
  • Set and unset properties in the glTF
  • Update notifications
  • Added menu bar item to open recent files
  • Added support for unknown extensions and extras

Improved

  • Dialog boxes are more comprehensive
  • Improved performance on high resolutions
  • Lowered VRAM requirements

Fixes

  • Version description
  • Crash when exceeding maximum light count
  • Spelling
  • Color picker color space not matching render view
  • Animation slider being stuck
  • Gizmo size in orthographic mode
  • Sparse Accessor save and load
  • Opened asset discarded when opening new asset
  • Timeline design
  • Content doesn’t update when importing a file
  • Artifacts when gltf loaded two times
  • Dropdown menus
  • Setting emissive color with color picker
  • Crash when importing assets with draco mesh compression
  • Nodes in empty scene not shown in viewport
  • Support for Debian 10 and Ubuntu 18.04
  • Scenes being incorrectly set as default scene
  • Specular Glossiness being saved as null in glTF
  • Information loss when disabling specular glossiness
  • Small fixes in viewport UI
  • A bug with animations when switching scenes
  • A crash while duplicating animations

Posted on

Gestaltor 2020.2.1 Alpha

New

  • Translation, rotation and scale of nodes can now be edited directly in the viewport
  • Introduced .gestalt project file where invalid states can be saved and reloaded later
  • Edit->Clean Up removes all unused objects automatically
  • Users can provide their own KTX2 environments for IBL
  • Draco compressed assets can be edited and saved without losing the compression
  • Support for sparse accessors
  • Support for KHR_mesh_quantization
  • Users can edit texture transform settings
  • Smooth zooming using Alt+RMB
  • Camera “sprint” when holding Shift
  • Simplified camera controls for Render Mode
  • Session logs are saved to a file in the temp directory
  • Now working on MacOS 10.14 “Mojave”
  • Now working on Ubuntu 18.04 “Bionic Beaver”
  • Now working on Debian 10 “Buster”

Improved

  • Undo/redo accumulates continuous changes
  • Separated accessors from primitives in the inspector
  • Less verbose logging

Fixes

  • Various bugs that led to invalid glTFs being saved
  • 3D gizmo bug where the icons would change depending on the view distance/angle
  • 3D gizmos not being shown if no node with a mesh is in the scene
  • 3D gizmos not being shown in orthographic mode
  • Animation slider not being reset when loading or creating another glTF
  • User camera being reset when using undo/redo
  • Bug where deleted images weren’t restored with undo
Posted on

Gestaltor 2020.2.0 Alpha

New

  • Drag and drop files into Gestaltor to open
  • Undo/redo controls
  • Copy/cut/paste nodes in the Hierarchy
  • Option to disable image based lighting
  • Lights are visible and selectable in the Viewport
  • Objects referenced in the Inspector can be highlighted in the Content
  • Orthographic user camera
  • Support for loading assets with KHR_draco_mesh_compression, saving is still uncompressed
  • References can be added/removed/updated directly in the inspector without using drag and drop
  • Disabled drag and drop in/from the Content
  • Gestaltor automatically loads a sample asset that can also be found in the ‘File’ menu
  • Selected Nodes can be removed from the scene directly in the viewport using Del
  • All extensions are now explicitly marked
  • Full support for the KHR_materials_clearcoat extension

Improved

  • Various UI fixes
  • Objects can now be focussed when the Viewport is in focus
  • glTF conformity of the inspector

Fixes

  • Mesh primitive inspector closes if the mesh is deleted
  • Animation speed
  • Open file dialog accepting non-glTF files
  • The cmd window doesn’t always open when running on Windows
  • Handling of non power-of-two textures
  • Typing in number input fields
  • Selection in string input fields
  • Broken layout when minimizing the window
  • Crash when replacing the currently active camera
  • Disabled error sound on Windows
  • Import glTF feature on MacOS
  • Crash on MacOS when pressing shift key
  • Open file dialog accepting folders on MacOS
  • On MacOS, delete via command+backspace works now
  • Tabbing through input fields in the inspector works in correct order now
  • Camera without aspect ration will now correctly be rendered with the ratio of the viewport
  • Texture transform is only saved when necessary
  • Logger output can be copied to the clipboard
  • Rendering bug with IBL
  • Rendering of lights with infinite range
  • Focussing a node no longer marks the glTF as dirty
  • Zooming after using the free flight camera
  • Performance of file selection menu on Windows

Posted on

Gestaltor 2020.1.1 Alpha

New

  • Proper wireframe mode

Improved

  • Hover highlight for nodes in hierarchy
  • Camera controls
  • Inspector UI behavior
  • File extension of opened file now shown in window title
  • Gestaltor version now shown in window title

Fixes

  • Mime type set to invalid value (Windows)
  • Number input field behavior
  • Icon scaling