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Gestaltor 2021.3.0

New:

  • Support for KHR_materials_volume extension
  • Triangle and Vertex count reduction
  • Viewport grid
  • Primitive attributes can be deleted
  • Tangents can be generated
  • Index buffer can be generated
  • Exposure can be adjusted
  • Rendering of visual extensions can be switched on/off
  • Skinning and Morphing can be switched on/off
  • Selection of texcoord index in material

Improved:

  • Updated tone mapping options
  • Align KHR_materials_specular extension with updated specification
  • Preferences widget UI
  • Several other UI issues

Fixes:

  • Add dragged ‘n’ dropped files to the list of recent files
  • Orthographic camera is now available in render mode
  • Having a material with textures now requires a primitive with a texcoord attribute
  • Viewport orientation can be changed without losing the current selection
  • Switching the opened scene is possible again
  • Skinning and morphing animations
  • Background color behind transmissive objects
  • Transparent objects behind transmissive objects
  • Selection outline around objects in wireframe mode
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Gestaltor 2021.2.0

New:

  • Deletion of environment maps
  • Import Wavefront OBJ files
  • Export to USDZ
  • Selection of running animations

Improved:

  • Create renders with specified dimensions and file options
  • Changed default environment map orientation to +Z

Fixes:

  • IBL filtering
  • Crashes while changing the currently selected camera
  • Undo after image conversion

Posted on

Gestaltor 2020.4.4

New:

  • Inspect, apply and retarget imported animations
  • New simplified sample model
  • Selection outline 
  • Added support for KHR_material_variants extension

Improved:

  • General improvements to the UI
  • Complete support of ratified KHR_texture_basisu extension
  • Adapted to latest KTX2 specification fixes
  • Undo/redo responds faster for certain elements
  • Occlusion map is integrated in calculations involving not only diffuse illumination 
  • Possibility to create screenshot renderings of debug channels and wireframe render mode

Fixes:

  • Fixed KHR_draco_mesh_compression related bugs
  • Resolving of accessors that are used multiple times
  • Improved renderer stability
  • Visual feedback of certain tasks that have failed
  • KHR_materials_clearcoat rendering is now compliant with updated glTF specification