New:
- Gestaltor is now officially 3D Commerce certified by the Khronos Group
- Viewport orientation cube that enables precise camera positioning for editing
- Change the storage mode of node transforms (matrix or TRS components)
- (Pro feature) Automatically change the storage mode for all node transforms
- (Pro feature) Command line interface for rendering glTF
- (Pro feature) Completely remove specific extensions from a glTF
Improved:
- Rendering speed
- Startup speed
- Scaling tool behavior
- Handling of glTF without a scene
- Better license feedback when the installation count exceeds the maximum
- Statistics widget UI
- Miscellaneous UI improvements
Fixes:
- Changing a glTF camera’s type sometimes caused a crash
- Creating tangents sometimes caused a crash
- Converting a texture to ktx2 sometimes caused a crash
- Camera view does not reset anymore after taking a screenshot
- Taking a screenshot with a specific resolution using a glTF camera
- Screenshots did not work for some specific models
- Removing a node’s skin does not break rendering anymore
- Removing a primitive’s normal attribute does not break rendering anymore
- Rendering of primitives without materials
- Rendering of rough transmissive materials
- Gizmo sizes in orthographic mode
- The Viewport was stretched on startup (macOS)
- Texture wrapping modes work correctly
- Texture sampling coordinates were incorrect in some cases
- Drag and drop behavior in the Hierarchy widget
- Copy and paste behavior in the Hierarchy widget
- Handling of large numbers of primitive attributes
- glTF with URL-style spaces in URIs can now be loaded / saved
- Sometimes image files were saved without a file extension
- Active debug views are reset after loading another glTF
- Camera was sometimes not reset after loading another glTF
- Viewing a glTF camera without an aspect ratio in render mode now correctly handles resizing of the Viewport
- Mouse speed in Gestaltor on remote desktops
- Image objects can be deleted again
- Previously used file ending is remembered when saving again
- Unnecessary creation of a node when a glTF camera was created from the current view
- Point / directional lights do not show the spot light option anymore
- Icons in the Hierarchy widget are now updated correctly
- Correct padding of duplicated Accessors
- Correct min/max values in duplicated Accessors
- Vertex clustering now keeps the original indices type
- Selection in Hierarchy is synchronized correctly between Viewport and Inspector widgets
- Modifier keys do not stick anymore when alt-tabbing out of Gestaltor
- Widget layout now persists between sessions (macOS)
- Several issues concerning undo / redo behavior
- Several other issues have also been fixed